Know how hard a game is to learn.
Most people bounce off a great game in the first hour: not because it's bad, but because no one said how hard it is to learn. Look up any game and get its grade, D1 to D5.
One scale, from Surface to Abyss
Water depth is the whole idea: deeper means darker, colder, harder to learn. Every game lands on exactly one grade, and earns an award-style seal that says so at a glance, built to stamp anywhere.
Jump right in
You're playing within seconds. The game teaches itself. Pictorbit lives here.
Learn a few basics
A handful of ideas to grasp, then it opens up.
Some preparation recommended
Worth reading up before you dive. A little prep pays off fast.
Significant learning curve
Expect real study and practice before it clicks.
Brutal from the start
No easy way in. Go in knowing it, or don't jump.
Every game gets a full Dive Plan
The grade says how hard the climb is. The Dive Plan is the climb itself: five training stages, T1 to T5, that take any game from your first plunge to mastering its depths. Every game gets all five, whatever its grade.
T1 · Plunge
Get in the water
First contact: the controls, the goal, the core loop, enough to be playing.
T2 · Reef
Where it gets fun
The basics click and the game opens up. The moment most players fall for it.
T3 · Flow
Real competence
The systems become second nature; you start playing well, not just surviving.
T4 · Mastery
The deep mechanics
Advanced technique and the knowledge that separates good from great.
T5 · Trench
Beyond the game
Endgame, expert challenges, and the extra missions we build for the games worth it.
Watch the dive, starting with Pictorbit
Each stage can carry a short lesson from a creator who actually plays the game. Pictorbit's are landing soon, and the full descent lives on its hub.
See Pictorbit's trainingA clean grade, built to be stamped anywhere
The Depth Chart badge is a single, at-a-glance verdict, like ESRB or a PG rating, designed to live on someone else's page: a game site, a store listing, a streamer overlay. It carries Review and rating schema so search engines and AI read the grade unambiguously.
Precision lives in the engine. The published badge is always a clean whole grade, D1 to D5. No decimals, no half-steps.
How a game gets graded
Well-known games anchor the scale; the engine surfaces underserved ones for the full treatment. People approve every grade. Publishing is never automated.
Select
Two ways onto the chart. We grade well-known benchmarks so a grade means the same thing everywhere, and each week the engine surfaces underserved games, a passionate community with no good guide yet, for the full training descent.
Grade
Six fixed measures, scored 1 to 10, identical for every game, produce a precise internal number that maps to one whole grade. The breakdown is always shown, so you can see exactly why it's a D2 and not a D3.
Review
A draft hub and a draft grade go to our team. We check the grade, the breakdown, and that the training stands on its own as original writing. If it reads like a transcript summary, it fails and is rebuilt.
Publish
Only on a person's sign-off does it go live: a real human stands behind every grade. A wrong grade is a broken promise, not a rounding error, so accuracy is the whole brand.
Got a game? Two ways in.
Get your game graded for free, and join the players shaping the chart.
Get a free Depth Chart rating
FreeSubmit a game and we'll grade how hard it is to learn, D1 (Surface) to D5 (Abyss). No cost, no catch.
Join the community
Reddit- Talk grades, swap tips, and settle the debates
- Ask what to play next and what depth it really is
- Help shape which games we grade and train next
Sometimes the right answer is "don't jump in"
This isn't a "is the game good" score. It's only "how hard is it to learn." Honest grades help you play games you'll love and skip the wrong dive. When a game is a D5 Abyss, we say so, plainly, so you can decide with your eyes open.